Game: Speed Ball Sorter
In this game, the player has 50 seconds to move the colored balls into the same colored goals. The balls spawn in random spots at every playthrough. The player's score goes up when a successful ball is put in its goal. The player's score gets subtracted when a ball goes off the edge. I also created all art assets.
This game was created in a class designed for VR creation. The player goes through waves and fights off zombie hordes. The goal is to defeat all waves and get to the end with a high score that you can show on a Leader board. This video is from the "Warehouse" level that my team and I created. There is also a Tutorial (Shooting Range) and a Cemetery level that isn't shown in the video. I was the product owner on this project.
This is my first "finished" game I created through Unity3D. I made all the sprites on my own. You play as the blue tank and can move and shoot in different directions at the same time. The goal is to kill the enemy (red) tank and not get killed.
Game: Quickshot: Collect the Treasure
The game was made for a class's final project. It is a solo project. It's a fast-paced action FPS that navigates through several scenes and the player wins when finding the treasure at the end.
Type: Board game
This was a board game created with another student. You can play it up to four people. The objective was to move your pieces by rolling dice and hold "capture spots" to gain points. You can kill other player's pieces by rolling the dice when near their marker. As the game goes on, the "plague" will create the current boarder to go inwards, killing all players' pieces if caught in it. After all waves are over, the person with the highest score wins... or the surviving player wins.
Game: Memory Game
This game was an assignment for a class I took. It's a simple "memory game" where the player has to match two identical cards. When all cards are matched, the player wins. We also customized the project with our own assets.
Game: Gone in the Dark
In this class project, we created an action/puzzle game where you have to avoid enemies and complete the puzzle for each level. I worked on a save system, player controller, a lantern mechanic, and the sprite animations for the player.
Game: Pirate Booty